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Fighting games: don’t call it a comeback

Gaming > Latest news > Fighting games: don’t call it a comeback

Since their earliest days in 1980s greasy spoons and seaside arcades, 1v1 fighting games have been as mesmerising to watch as they are to play.

Rock-paper-scissors at lightning speed; 1000s of strategic possibilities assessed in the blink of an eye: the world’s greatest fighting games refuse to hang up their gloves, and here’s why…

Since their earliest days in 1980s greasy spoons and seaside arcades, 1v1 fighting games have been as mesmerising to watch as they are to play. Thirty years after Yie Ar Kung-Fu debuted in the smoke-filled Japanese game centres, the thirst remains real for that classic game’s countless successors.

The visuals, sound effects and buttons that drive A-List fighting games have improved immeasurably since Yie Ar Kung-Fu, but the appeal has remained pure and simple. ‘Take down your opponents and claim the Martial Arts Championship,’ reads Konami’s description for the Xbox 360 edition of 2007. Mostly this is what we still expect from modern brawlers Tekken, Virtua Fighter and Street Fighter.

The draw of throwing punches and kicks in pursuit of a spectacular K.O. is as timeless as it is obvious. All that’s required is a friend or, depending on where and when this showdown occurs, sworn enemy to take up the other controller and the whole thing can be decided within the best of three rounds. Of course it never ends there, more likely to stretch into best-of-10 matches, then one last decider but wait one more after that because you weren’t ready, until the household is complaining about too much shouting going on at way past midnight. Fighting games provide serious amounts of fun.

But there are those that take this kind of fun extra seriously too, which begs the question: can there really be that much to it? Well, first of all, uh-huh. But most of all, are you sure you want to go down this rabbit hole? Because, really, probably only Spider-Man sees things in the same slow-mo detail as the World’s fighting game champs, and only The Flash could hit the same combinations of buttons in no seconds flat. So, are we saying the best fighting game players are superheroes? I guess we are.

It’s not that the Street Fighter series gives us six buttons to contend with, because Call of Duty and FIFA expect us to handle even more. No, the gulf between bashing out the basics of a fighting game and becoming a pro can be compared to finger-dragging a simple C scale on a piano or performing Rachmaninoff. And, happily, the best examples out there allow for numerous grades in between.

A scintillating example of tournament play was captured during the 2004 Evolution Championship Series in California. In a YouTube clip that has since attracted more than 5million views, Japan’s Umehara Daigo defeats America’s Justin Wong in the dying seconds of a tense loser-bracket finals. To the attending crowd’s obvious delight, owing to incredulity, Daigo artfully parries the onslaught of his opponent’s barrage of super-powered strikes with only a sliver of his stamina-bar remaining. He then turns the tables to demolish Wong’s exposed avatar with a soul-crushing counter attack.

Most of us will never attain this kind of performance level, requiring a similar training structure to that which an athlete or any musician worth hearing must observe. All of us, however, can find a fighting game to suit our personality and sense of style. It’s this potential for personal flair that makes fighting games uniquely awesome to admire; a truly marvellous spectator sport.

Whether you’re finding your way around the three-button nuances of Virtua Fighter, learning the four-button patterns for Tekken or King of Fighters, else dancing your digits across rows of punches and kicks to take command in Street Fighter, you’ll soon be aware of the depths there are to explore. Equally, though, you can remain at your most comfortable skill level and enjoy online head-to-heads against those at a similar stage. Ever since Yie Ar Kung-Fu and soon after Street Fighter II, the art of the fighting game has always been a beginner friendly experience that may lead to becoming a pro.

There really is so much choice out there, as you might expect from a genre holding its own for such a long time. Even family friendly Nintendo is bossing the 1v1 combat arena with its Smash Bros series, which forms part of the Virgin Media Gaming Hexathlon. For something more extreme, though it must be said exquisite, there’s the Blazblue series to investigate. Super-hero smash ups (Ultimate Marvel vs. Capcom 3, Injustice: Gods Among Us), monster mash-ups (Killer Instinct, Darkstalkers) and always Street Fighter to come back to with a new sequel due 2016. Take a look at this year’s Evolution Championship for an idea of what’s hot right now. Just don’t say we didn’t warn you the further along this addictive path you travel…

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